GoldenEye 007 clean room

Sound starts after your first click or key press on this page (browsers block audio until then).

Controls: arrow keys = stick (move/turn) · A = Z (fire) · D = A (use / change weapon) · S = B · Q/E = L/R (aim) · Enter = Start · I J K L = C buttons (look / strafe) · gamepads work too (remap under the ` menu).

GoldenEye 007 built from the n64decomp/007 decompilation. Every texture (2,698 image-bank textures), font glyph, logo surface, the gun-barrel picture and every instrument/sound-effect sample was regenerated from coarse facts (size, format, a colour grid, a 2-bit alpha outline; sample length, loops and a spectral outline) — no original pixels or samples are included. Music note data, level geometry, text and game code come from the decomp. Runs on N64Wasm (MIT). Source: andrewnakas/goldeneye-cleanroom.

View source on GitHub