Super Metroid — snesrev/sm, compiled to WebAssembly

This page runs a C reimplementation of Super Metroid. It needs the game data from your own cartridge dump, which stays in this tab: it is read with FileReader, kept in memory and never sent anywhere.

Expected SHA-1 da957f0d63d14cb441d215462904c4fa8519c613 (3 145 728 bytes, Japan/USA).

Keyboard

Arrows — move
A — jump (SNES A)
Z — dash (SNES B)
S — shoot (SNES X)
X — item cancel (SNES Y)
C / V — aim (L / R)
Enter — start
Right Shift — select

Status

waiting for a ROM